Resident Evil establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds. Gameplay consists of third-person action with emphasis on inventory management, exploration, and puzzle solving. It went through several redesigns, first as Super NES game in 1993, then a fully 3D first-person PlayStation game in 1994 and finally a third-person game. Players control Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.Ĭonceived by producer Tokuro Fujiwara as a remake of his earlier horror game Sweet Home (1989), the development of Resident Evil was led by Shinji Mikami. Resident Evil is a survival horror game developed and released by Capcom for the PlayStation in 1996.